Music Composition & Sound Design
Original scores, cinematic sound design, recording, mixing, and mastering. From orchestral film scores to electronic game audio — we compose, design, and produce for film, theater, games, animation, and K-pop.
Capabilities
Composed from Scratch
Every piece of music we deliver is original. Each sound is designed for your specific project.
Film & Stage Scoring
Original compositions for film, theater, and animation. From intimate chamber pieces to full orchestral arrangements — scored to picture.
Sound Design
Cinematic sound design for film, stage, and interactive media. Environmental ambiences, foley, effects processing, and spatial audio that draws the audience into the world.
Recording & Production
Bring live players or a laptop session — recording, arrangement, and production through to finished masters.
Mixing & Mastering
Mixing and mastering for music, dialogue, and sound effects. The final pass that sets levels, dynamics, and loudness so the mix holds up from theater PA to phone speaker.
Game Audio
Adaptive music systems, dynamic sound effects, ambient environments, and interactive audio. Currently serving as Audio Director at Mjolnir Software on A Galaxy in Flames.
K-Pop & Animation Audio
Music production and audio for animated content — including 19 videos for ATEEZ (KQ Entertainment) through PRISMOTIC, with 1.5M+ views per release.
Press
In Their Words
“The sound design…by Adam Elliott Rush…[and]…the production's original score…is always effective and sometimes surprisingly sprightly.”
— Kilian Melloy, Edge Media Network, on Cat on a Hot Tin Roof
“The true magic of the show…lies in how these sounds spark audiences' imaginations…This curated acoustic environment gives the audience the context they need to imagine the scenes in whatever way suits them.”
— The Harvard Crimson, on Macbeth
Process
How We Work
A project begins with a conversation about tone, intention, and emotional target — and the reference tracks that help us get there. Whether it's a theater score, a game soundtrack, or a single sound effect, we want to understand what the audience should feel.
From there, we compose and iterate. You hear drafts early. We adjust in real time. Mixing and mastering happen in-house, so the work moves in one continuous pass — the person who composed the piece is the same person polishing the final master.
For animation and film projects, we work tightly with PRISMOTIC to synchronize audio and visuals in a single pipeline. For game projects through Mjolnir Software, we build adaptive audio systems that respond to gameplay in real time.